Action JRPG Framework
A C++-first RPG foundation connecting party combat, AI, targeting, progression, status effects, menus, traversal, save data and encounter flow.
Unreal Engine C++ systems
Complete RPG foundations, standalone gameplay modules, native interfaces, and custom mechanics designed to connect with the project you already have—not only with a clean demonstration map.
Choose a complete core, commission one system, or use the examples below to describe the gameplay direction you need.
A C++-first RPG foundation connecting party combat, AI, targeting, progression, status effects, menus, traversal, save data and encounter flow.
Instantly transfer control between three active party members while preserving position, target, health, cooldowns and combat state.
Controller-aware battle and menu interfaces built in C++, with explicit focus navigation, cooldown feedback and reusable screen architecture.
Bone-aware damage multipliers, wounds, detachable parts, part-specific reactions and loot changes driven by reusable enemy data.
Weapons transfer between hand and sheath sockets while modular armor, cosmetics, dyes and transmog remain independent from gameplay stats.
A project-agnostic C++ dialogue foundation with speaker data, bottom-screen presentation, configurable input and future quest hooks.
Game names are used only as plain-language references for gameplay direction. Every implementation is original and configurable. InnerProjection Dev is independent and is not affiliated with or endorsed by the referenced developers or publishers.
Development channel
Project demos, technical breakdowns, progress updates, and clear examples of how each module behaves inside Unreal Engine.