Unreal Engine C++ development

Complete systems.Custom mechanics.

I help developers build the game they have always dreamed of through complete C++ core foundations, focused standalone systems, and custom features designed around the real needs of their Unreal Engine project.

Editable C++ source Standalone or integrated Unreal Engine 5.3+
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Action JRPG Core gameplay preview Unreal Engine
Featured development Action JRPG Core
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See the systems running in Unreal Engine.

Demos, technical breakdowns, progress updates, and new C++ modules.

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What I build

Start with the full foundation—or only the missing piece.

The work can begin as a complete interconnected gameplay core, a reusable standalone system, or a custom mechanic designed specifically for an existing project.

01 / Complete core builds

Build the main gameplay foundation.

Combat, character state, progression, equipment, encounters, UI, and persistence designed to work together from the start.

Explore the RPG core →
02 / Standalone systems

Add one reusable system.

Dialogue, quests, live party control, equipment, hit zones, navigation, traversal, AI, and controller-ready UI.

View standalone systems →
03 / Custom requests

Commission the exact mechanic you need.

Send the expected player action, engine version, current project setup, and gameplay references. The system is scoped around your game.

Request custom development →

Flagship core build

A connected action JRPG foundation.

Inspired by the structure and feel of leading action RPGs, while remaining an original and configurable Unreal Engine C++ implementation.

Standalone systems

Production-minded modules for specific gameplay needs.

Each system can become a reusable product, a project-specific implementation, or an integration into an existing Unreal game.

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Dialogue System preview Unreal Engine
PLUGIN Customizable

Dialogue System

Speaker data, portraits, typewriter presentation, dialogue history, branching choices, conditions, quest actions, and gameplay events.

Mass Effect Baldur's Gate 3 Persona 5 Royal
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Quest System preview Unreal Engine
PLUGIN Custom Build

Quest System

Quest chains, objectives, counters, prerequisites, tracked quests, journal categories, map markers, rewards, and runtime events.

World of Warcraft The Witcher 3 Skyrim
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Live Party System preview Unreal Engine
GAMEPLAY Playable Foundation

Live Party System

Three characters remain active in battle. Control switches instantly while the previous character returns to AI without losing state.

Final Fantasy VII Remake Dragon Age: Inquisition Xenoblade Chronicles 3
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Hit Zones & Breakable Parts preview Unreal Engine
COMBAT Custom Build

Hit Zones & Breakable Parts

Bone-aware damage multipliers, head and limb hits, part health, wounds, stagger reactions, disabled attacks, and special loot.

Monster Hunter: World Dead Space Horizon Forbidden West
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Visible Equipment & Sockets preview Unreal Engine
EQUIPMENT Custom Build

Visible Equipment & Sockets

Weapons move between hand and sheath sockets while armor, helmets, accessories, dyes, and cosmetic overrides follow equipment state.

Monster Hunter: World Elden Ring Dragon's Dogma 2

Focused mechanics

One strong mechanic can transform the whole game.

Smaller modules can be commissioned without purchasing or rebuilding an entire RPG framework.

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Warp & Gap Closer preview Unreal Engine
MOVEMENT

Warp & Gap Closer

Target validation, high-speed travel, collision handling, arrival attacks, cooldowns, and VFX hooks.

Final Fantasy XV Final Fantasy XVI
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Stealth Alert States preview Unreal Engine
AI

Stealth Alert States

Suspicion, investigation, communication, alarms, searches, sound events, and reinforcements.

Metal Gear Solid V Hitman: World of Assassination
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Ledge Grab & Climbing preview Unreal Engine
TRAVERSAL

Ledge Grab & Climbing

Surface detection, hand placement, traversal states, mount and exit logic, animation hooks, and restrictions.

The Legend of Zelda: Tears of the Kingdom Shadow of the Tomb Raider
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Stagger & Posture preview Unreal Engine
COMBAT

Stagger & Posture

Separate break meter, pressure states, temporary vulnerability, boss resistance, and UI feedback.

Sekiro: Shadows Die Twice Final Fantasy VII Remake Armored Core VI
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Compass & Objective Markers preview Unreal Engine
NAVIGATION

Compass & Objective Markers

Camera-relative compass movement, target icons, distance display, filters, and quest integration.

The Elder Scrolls V: Skyrim Horizon Forbidden West
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Controller-Ready Menus preview Unreal Engine
INTERFACE

Controller-Ready Menus

Explicit directional navigation, confirm and cancel rules, device detection, and reliable focus restoration.

Persona 5 Royal Final Fantasy VII Remake

InnerProjection Dev on YouTube

Watch the system before you buy or commission it.

Each project can link to its own in-engine demonstration, development breakdown, or progress video so potential clients can see what actually works.

Demos. Breakdowns. Real Unreal Engine development. View channel on

Custom development

Tell me what the player should be able to do.

Send the Unreal Engine version, project type, current setup, gameplay reference, and expected result. I can scope a focused mechanic, reusable plugin, or complete connected system.

Game names are used only as references for gameplay direction. All implementations are original and configurable. InnerProjection Dev is independent and is not affiliated with the referenced studios or publishers.

Unreal, Unreal Engine, and the circle-U logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. InnerProjection Dev is independent and is not affiliated with or endorsed by Epic Games, Inc.